EVENT RULES
- Event cost paid to southernfrontevents@gmail.com
- $80 Pre registration, June 4th - August 1st
- $90 August 2nd- November 1st
- $100 November 2nd or at door
FPS rules for airsoft weapons:
-400 fps w/ .25 gram bbs for rifles
-450 fps with .25 gram bbs for support weapons
Medic rules
-A hit to any part of your body counts as a hit.
Weapons in hand or rucksacks do not count.
-A slinged weapon is part of your body.
-No shielding BBs with your ruck or weapon.
-You may speak while wounded but expect to still be shot at.
When HIT:
A BB hits you for the first time:
-Act out your hit! Scream for your buddy or a medic to save you!
While yelling for a medic or buddy you cannot move but you can talk.
-When a buddy or medic get to you, you can be buddy treated using a bandage or similar. If you are not treated within 5 minutes of bleed-out time you are considered KIA and must respawn.
-Once patched up you are ready to go back into action.
A BB hits you for the second time (bandage already on):
-Act out your hit! scream for the medic, your God or even your mom.
-While yelling for a medic you cannot move but you can talk.
-When a medic gets to you they will need to administer treatment with their “medical tools” aka water bottle. One water bottle is enough to revive a soldier.
-If the medic does not reach you within 5 minutes, you are KIA and must respawn.
-When finished with the medical bottle, you can return to action.
A BB hits you for the third time:
Act dead for 5 minutes.
Get up and return to your unit. You will then be directed to your camp or a designated respawn. It is important to stay or “ghost” with your unit while KIA until you respawn.
When respawning, remove your bandage or tourniquet if applicable. (CCP does not remove bandage or tourniquet).
Return to the action.
A Medic’s Maintenance:
Medics will need to maintain their medical bottles at all times and be sure they are full up on water bottles. This water along with the “medical tools” will be their responsibility. You should only and need to administer aid with the water bottle if your patient already has a tourniquet. Remember, water will be issued to simulate medical supplies.
Medic bottle or “Medics Tools”
Mobile Respawns:
-Medics for each side will have the ability to set respawn points for their wounded/KIA to respawn. These will serve to simulate CCPs and medevac LZs. There are small differences between each type and for each side that the medics and command should know about.
Casualty Collection Point CCP:
-Usually the Company Medic will be able to establish a CCP on the battlefield. In order for the CCP to be operational, a medic has to be present with the marker for a CCP The CCP cannot move without a USGI medic present. A CCP could also be overrun by Warpac where the Medic is KIA and would have to respawn at the TOC/Stab or Medevac LZ, along with the CCP.
Respawning at the CCP is NOT a fresh respawn; meaning that if a USGI uses the CCP they cannot remove their bandage or tourniquet when they respawn. They are reentering the action still wounded.
Medevac LZ:
-An immersive method of respawn for both sides is calling in for a medevac. This will be dictated by Officers, Platoon Leaders and Company Command. Depending on the distance from the designated helipad to the grid requested for the Medevac LZ, will affect how long until you can respawn at the designated LZ. This simulates the time it takes for the helo to reach the LZ.
-To respawn, wounded/KIA must be on the LZ before calling in for the medvac. When the TOC/Stab radios to the field officer that a helo is inbound they must wait the allotted time for the medevac to reach them. When the medevac time is over, all soldiers at the LZ can respawn fresh and remove any bandages they may have.
-An LZ can be overrun and cancel the medevac if either side are in close proximity to the LZ.
Hydration
Make sure to bring plenty of water with you to the event and find something period to put it in whether it be a Jerry can or even a ammo box. Be sure to start hydrating heavily a few days prior to the event. With that being said there will be NO HEAVY DRINKING allowed at this event. Some alcohol being passed around comrades is no problem but when it gets to excess is when problems can arise. With the constant movement we cannot take the risk of someone being dehydrated and having heat stroke. It is also a benefit to other attendants because the dehydrated soldier will not fight for 3 hours then pack up to go home. Many people are driving long distances to attend so please hold off on the alcohol until after the event and get the most out of your time this weekend!
Sportsmanship
I cannot stress the importance of sportsmanship at this event enough. We are all working hard to create a new immersive experience for ourselves and our comrades. This is not an us vs them mentality and if you think this is going to be a run and gun type of event so no “I hit you!” yelling is allowed. This event will focus on life on the line, running patrols, scouting and securing objectives in a realistic fashion. This event is designed so that participants get out of it what they put in. We are all friends with a common interest in history and immersion so lets act like it!
Prisoners of war
POW taking is allowed at this event and encouraged. If your squad is almost wiped out and you find yourself being overrun feel free to surrender to enemy forces. You are representing a soldier just trying to fight for his country and go home to his loved ones. There is no hiding weapons to be used once captured or throwing last ditch grenades. This is not call of duty and should be treated with maturity and not fanaticism. If you have to carry modern items and do not wish them to be searched If taken prisoner please place these items in your TOP LEFT POCKET as to avoid any confusion.
FOOD & WATER:
This property does not have any on site water so all water must be brought by the participants. It could be cold this time of year but hydration is still very important. Make sure you bring enough water for hydration, cooking, and cleaning. Participants should also bring period rations for during the battle. The event will continue the entire 24 hours so food must be portable and able to be eaten in a combat environment.
CAMPING
-Soldiers are recommended to sleep in foxhole positions on the line or in the factory.
-There will be a rear line area to set up tents and a warming area in case of inclement weather
OTHER RULES AND REGULATIONS:
- There will be NO calling hits on the battlefield by any one other than umpires. If you shoot someone who refuses a hit, report it to an event officer. We will allow no arguing over not taking hits.
- There will be NO arguing with event officials
- No non-period uniforms, weapons, or vehicles allowed. Units will be required to de-farb if needed
- A safety inspection reviewing blanks and any other weapons will take place before hostilities on Friday night and Saturday morning.
- Due to the location of the property there will be no fighting between 8am and 8pm. This is what the property owners have worked out with the local police so we are going to adhere to this.